Sticky Spinner

Built for Week 1 of Manchester Metropolitan University's Game A Week course.

The theme was Small but fun.

I started with a simple concept of creating Beyblade virtually, but after it proved difficult to make the physics remotely resemble reality, I pivoted to tacking on Katamari object-sticking mechanics :)

I'm using joints instead of transform parenting, as I wanted to allow for rigidbody physics. This was a questionable choice, as you'll likely find out, but I do think the result was fun!

Published 11 hours ago
StatusReleased
PlatformsHTML5
Authorbefany
Made withUnity

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