A downloadable game for Windows

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Turn based combat system that uses Unity's ScriptableObjects to define Skills and Status Effects. Uses an editor hack with [SerializeReference] tags to allow linking interfaces which define methods to data objects.

A single Game Manager class handles all logic for the combat. Skill behaviour is highly modular and shared between players and enemies, with AI being the only difference.

Uses an Octopath Traveller style elemental weaknesses, Boost and Break systems.


Features supported:

  • Skills that target Self, Single Enemy/Ally, or All Enemies/Allies
  • Skill conditions that determine valid targets/whether the skill is usable (eg. Revive is for ).
  • Status effects that trigger effects at any defined stage in the combat turn loop (eg. Fire burn effect).
  • Status effects that apply a constant effect (eg. Buffs & debuffs).
Published 3 days ago
StatusPrototype
PlatformsWindows
Authorbefany
GenreRole Playing
Tags2D, Pixel Art, Prototype

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RPG_Combat.zip 50 MB

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